I was all excited when I RE'd some purple pots/buffs but then I realised I can't sell them to other players for credits. Outside of that, it's just whatever you want to craft. 26. Biochem : Fix Mats = Price Drop Biochem : Fix Mats = Price Drop. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating. For the artifact augment schematic there is a 10% chance of success when decontructing one prototype unit, i. Scavenging Crafting Mats. 1. You can buy them on the GTN (only two tiers, a level 70 and 75), but you have to have Biochem 600 and 700 to use them. Missions tend to cost 5 - 10k, and you’ll get 6 - 10 materials from the better missions. 1. Do biochem things sells? I made some stims, meds, and implants (Highest lvl) and nothing. The reverse engineered purples require you have a certain level in biochem to use it so you will not make a profit off selling them to. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2. e. The agreement would see The Old Republic handed over to current Ultima Online and Dark Age of Camelot developer Broadsword Online, which is run by former Mythic Entertainment co-founder and BioWare VP Rob Denton, who previously worked on The Old Republic in its early days. ago. I've spent quite a bit of my money leveling my artifice and corresponding gathering skills to 400 and I don't want to drop it and lose. i think all this talk of switching to biochem is just a kneejerk reaction by the playerbase though and most of it is talk, not actually happening just trying to get bioware to cave in and nerf biochem and most of it done by slicers that arent multibillionares now. Biochem is so OP right now it's not even funny. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. That's 5 "slots", if they only buy a single stim/adrenal. tv/swtorista. I currently have Cybertech, but I feel as it's not really worth it anymore (its worth it to m. Once you get to lvl 50, you will be able to get better armoring and mods from dailies and HM flashpoints and ops. . Someone think about after 10 nerf of biochem to take them 1 buff ? So there is my suggestion : Take Biochems possibility make a Warzone Medpac and Warzone Expertise Adrenal 20 Mark for 1 stim when in average WZ good player use about 10 of this is little strange. The Odessan re-usable schematics are the obsolete tier 10s. I was Biochem 400, I was planning on going away from it when I had finish. AND THE EPIC VERSION NE. Pyrotech is a DoT spec that attempts to kill things with fire by utilizing high-tech gauntlets as weapon platforms for a flamethrower, incendiary missile launcher, and railgun. . I dont think I have ever played a game where a tradeskill was commonly requ. Armormechs/Synthweavers can crit their Bracers and Belts, providing an augment slot on a BoP gear that only. Step 2: Deconstruct the lot. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. . 2. Cybertech is worthless endgame, unless you can planning it use it to keep alts in mods. . I realise that this means I can have an advantage (medpacs etc) that others cannot ha. Seriously reusable stims, medpacks etc? This saves a ton of money in the long run + time you'd have to spend always resupplying yourself with stims/medpacks etc. Complete guide to all Daily Missions on Onderon for Empire and Republic, available with the release of SWTOR 6. Translated the French post on the dev tracker with Babblefish: As some of you have noticed in the release notes for 1. You have one crew skill that was over powered (Biochem), and now you are overnerfing it. I did go a bit overboard, though. Step 4: (probably) Rinse and repeat. 1 I made the mistake of going cybertech straight off the bat going into 2. . So, biochem is clearly overpowered in this game. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. Hello, I'm maxed 400 in artifice, archeology and treasure hunting. The non-reusable ones that everyone else has to use take quite a few mats and are rather time consuming to make so they tend to be costly - stims aren't so bad because they actually. Go to topic listing. Screenshots of all the Lightsabers in SWTOR and. ) 3. But. I find Biochem has the most impact on your gameplay through the use of reusable stims, adrenals, and medpacs. You're overstating the issue. 0 paradigm in the stims market. If you want to still have credits anyhow. The purple polybiotics ones, which I used before 7. I only use Med Units on my ch. I'm still Artifice. Category: Crew SkillsView data for the Biochem SWTOR Codex. This guide explains the best SWTOR Sentinel Solo builds for all three disciplines: Watchman, Combat and Fury. I. 3. . Biochem adrenals do not stack with warzone red buff either last I checked. Biochem – Bioanalysis. Best stims/adrenals do not require the Biochem to use. Biochem. The reusable medpacs are amazing but so are artifact light sabres enhanced with artifact crystal. Agreed with the parts about reusables being much better than what other professions offer as exclusives. SWTOR has three different types of crew. Posted February 13, 2012. Has anyone with Biochem actually got an upgraded schematic at artifact (purple level) for biochem kyrprax (6. To be fair, Biochem is twice as easy as any other crew skill, and the item you make is a magic reuseable medpac/stim/adrenal (just requires biochem 700). BUT, the Biochem 600-700 requirement for me to be able to use them is just a detriment to the gameplay especially for people who craft and need diverse crafting. Crew Skills. I've not played in a month, but when I did play Biochem was the end-all-be-all of crew skills, heard that got changed so not sure. The level colours are: * Red (theoretical): it's too high level. 0 expansion to SWTOR! This was supposed to be a short news update reflecting briefly on the recent post from SWTOR’s community manager. As reminder: for all Rakata chemicals will require 400 biochem in 1. It is quite hard to farm. 1 patch and they are BOP (binds on pickup). So, i trained and can craft the Rakata fortitude stim for my tank. . 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. I was thinking that JK has the best Biochem bonuses and as a tank, he can use the Biochem stims and meds. SWTOR Crew Skills Vendor White-border Materials Guide. If so, what would be a good skill that compliments PvP?If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. For complete self-sufficiency in Biochem, you need to take Bioanalysis and. Posted February 1, 2017. SWTOR 7. Update for ALL Crew Skills (Despite it only saying Underworld Trading) This is a guide for leveling all crew skills through missions. First off, we removed the requirement t. Hello! I have question guys. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Updated July 1, 2023. Share More sharing options. 47% chance of all 40 failing. It pretty much makes ALL other crafting worthless higher level. All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use. If you are running Biochem for crafting then your crew missions should be Bioanalysis and Diplomacy. Before I start linking to my site though I'll go over a few basic questions that people have about Biochem. SWTOR | Forums. . Each mission is separated in its own segment and step-by. Leaning towards Artifice since I've never done it before, but if there's another crew skill (like Biochem) that's vastly superior please let me know. I can tell that there is something greatly broken with Biochem, and I'm not talking about how many medpacs I've RE'd with. Go to swtor r/swtor • by. Crew Skills. I am, on the other hand holding out. Jump to contentCrafting Skills. com . Biochem will probably be more popular at high-end gaming. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. My question is for our high lv gents (400) You seeing some raid/pvp stims adrenals worth the pain of the first 399 levels? Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Since then, BioWare. 3 Class Changes. If you want to still have credits anyhow. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. Biochem is still the ONLY crewskill that offers a steady dps boost in raids, as well as the bonus of increased survivabilty. KOTOR II. . Adrenals that were craftable by Biochemists before 1. Crafted med packs, stims, and adrenals are better quality than looted or vendor bought versions. And, once you get the schematic for the re-usable med-pac, it is handy on occasion. 8x Refined Isotope Stabilizer - should be available on Jawa junk vendors. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Dialogue and quirk is the main reason he stands out from the other Smuggler companions. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. 2. I used to sell blue Nano Infused stims pre 3. Diplomacy and Bioanalysis are the two skills that can be learned from the trainers in the next room. You will get a lot of results. All Activity; Home ; English ; Crew Skills ; Is the BioChem Nerf Official?After having made many chars and trying out all the crafting to some degree or another, biochem appears to be the only crew skill that gives exclusive benefits to the character (Rakata stim/adrenal/meds). Grit Teeth is only craftable by Biochem and is usually available on GTN. In this video, we'll be going over like to start Biochem crafting, how until level top your Biochem crew skill and unlock more crafting schematics, and recentAdding to this, pick up gathering skills. Simple solution is to make Rakata and future better ones Biochem only. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. My three crew skills are Bioanalysis, Biochem, and Diplomacy. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. Money is so easy to get and has so little use, buying the blue medpacks (better than bio only medpacks) or 2hr blue stims is easy. X) Guides. cybertech feels so useless, i only have it because basically. An example is below. . X) Cybertech Leveling (Pre-4. I did not choose biochemist because I was aware of these issues at first, but I have since discovered them, and since doing so, I will make use of them for as lon. Bio: stims, adrenals, medpacks, and implants. Lore Object. Biochem rekata stim now give 112 aim,willpower and so on which makes it worse then exotech blue which gives 128 and more power aswell get remember the numbers for the power. Make Prototype Med Packs (blue in the picture) using Green Goo and a blue item from Tier 1 Diplomacy gathering missions. You still need to level up your skills, and you still have production vs. Play Now. Green to Blue to Purple: no. For example, to make a single stack (6) of Advanced Kyrprax Medpacs requires the following list of raw materials in public test 1. I'm all for vi. Now, please note, that excluding cybertech, I have not gotten any crafting skill that high, so my knowledge of all the endgame stuff you can get from crafting is limited. Your choice should be between Diplomacy and Slicing. And it is more like it is my. Ruins of Nul. The discussion of stacks was w. Posted December 24, 2011. Crew Skills; SWTOR. I am using hk-51 as my primary companion while levelling. They'd buy implants. This is NOT a "nerf biochem" thread. . 8k. Ok would like word on bioware on whats his plan on Biochem? Is it gonna stay like its? If its, might as well give it to all characters as a natural abilitie cos everybody and his mother is gonna be biochem for end game. Get rid of Implant Parts, Medkits, and Hypo-sryngs crafting missions for Grade 5 Bioanalyses. 8 - 10 AM PST. r. twitch. making the reuseable medpacks on par with the blue ones would likely make everyone roll biochem, min/maxer or not. Consider Biochem the Alchemy or potion making profession of Swtor. Even with the 30% healing debuff I am guaranteed to get the 2. Biochem was simply reduced to be on a par with most of the other crafting professions. Hey, So there's a lot of concern about the perks from biochem and the, more or less, lack thereof for other professions. ago. g. The level is a way of measuring one's mastery of the profession. All Activity; Home ; English ; Crew Skills ; Why go anything but Biochem?All reusable Bio schems (except raid drops from launch, now long unavailable) are from deconstructing your own lower tier ones except the grade 10 reusables, the schems for which are sold at a vendor in Odessen by where you leave for the Fractured Alliances FPs. Recommended PostsPosted December 16, 2011. Here is a brief overview of how it works: So as we level this skill up its a insane money pit as we all know. . com . Cybertechs can create 5 unique, artifact quality grenades that are more powerful than ordinary grenades and are not expended when used. Reverse-Engineer them until you learn the Reusable recipe!I'm a returning playrr and had a few questions, is biochem still a must for pvp. So, nobody can use it except biochem master itself. (A full set of 14 purple augments can cost hundreds of millions of credits. Two Legendary Implants, which costs Tech Fragments. The following is a list of all the crew skills and their related Mission and Gathering counterparts: Armormech - Scavenging - Underworld Trading Armstech - Scavenging - Investigation Artifice - Archaeology - Treasure Hunting Biochem - Bioanalysis - Diplomacy Cybertech - Scavenging - Underworld Trading Synthweaving - Archaeology . I love reusables. I got it after REing a stack of 8. All that work through out the game for nothing. That being the case, after expansion, I would probably go with biochem. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. However, all other crafting skills are just as good for leveling imo. Bonus quest for Decimation. I bought one from someone who said they got it from a mission (think it was from the investigation crew skill). But, the main change I am referring to are the rakata medpacs, and it not giving 15% more health for 15 seconds. X) Armormech Leveling Guide (4. ” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Swtorista. 8k. Members. This guide will cover the entire endgame gearing process from the perspective of someone who just hit level 80 based on the state of endgame gearing in 7. I looked around but could not see any posts about if Biochem was going to be fixed or not? I find it very disappointing that the blue is better then the epic. Warzone medpacs restore a flat percentage of your current maxhp, the biochem medpac just restores x amount of hp and thats far less than the percentage warzone medpacs will heal under any circumstance. Even better, with a high skill level it allows you to craft and USE the endlessly reusable med packs, stims, and adrenals no matter who crafts them. . You may require DIMPLOMACY materials. With the release of patch 6. Biochem With BioChem being in a fairly good spot already, we are not making any major changes to the profession at this time. Crew Skills. Edited October 11, 2015 by KhevarReverse Engineer in stacks of 10. Level 80 Crafting Guides. Biochem allows players to create performance enhancing serums and various biological implants. ago. The higher the mission grade, the more expensive they are. ago. Biochem. Biochem. 1a. They'd be reusable medkits. r/Superstonk. They should fail missions. • 2 yr. . . Posted December 20, 2011. Since I'm using 2 lightsabers, artifice seems twice as nice, but Biochem appears to be a more durable endgame moneymaker. Posted March 8, 2021 (edited) Search GTN for the word Adrenal. Grade 3: Level 24-32: 160-240. And to fill in any additional infomation, here are some guides on Bioanalysis (the crew skill that provides you with all the materials for Biochem) Complete list of. The fastest, most efficient way to level up biochem is not by making the items, but just by making the cell grafts. Contents. The problem with this is that the economy on every server let alone faction differ drastically. . gather evidence through observation and experimentation. All Activity; Home ; English ; Crew Skills ; The reusable medpacks for Biochem are the most overpowered item ive seen in any MMOHi Me and my mate was talking about Biochem and how its op a couple of days ago. Consider Biochem the Alchemy or potion making profession of Swtor. The medpacs are way weaker. • 2 yr. No other skill allows access to nearly anything as beneficial as that. Biochem only med packs and stims was also a stupid idea, making it even more stupidly broken. PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Being at level 700 will allow that character to use reusable Stims, medpacks and Adrenals, saving you a ton of. ValidAvailable. If you craft one with an open augment slot, then spend 100-500 credits at the auction for an augment and sell that implant for 2-3 times more than usual. My question is from a pvp mainly but also pve perspective should I go with Biochem or Cybertech. . Like I said, if you aren't into the min-max type of gameplay, then just start shopping for a new guild. I'm assuming clicking it will cause you to unlearn the skill. Grit Teeth is only craftable by Biochem and is usually available on GTN. All Activity; Home ; English ; Crew Skills ; Is the BioChem Nerf Official?Spoiler: This may not be the first thread on this. The Biochem crafting skill is what you want if you want to create your own stims and health packs. They have been quite clever in this game. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) SWG. Step 5: (optional): Just buy your gold stim, adrenal and medpac / sort out something with a guildmate who can make them. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. . it's actually a bioanalysis mission. Second Best Companion for Smuggler: Languss “Guss” Tuno. . You'll level up much faster than going through the low level planets and advancing sequentially, and faster again than sending the companions out on missions. Posted July 28, 2020. 0 Biochem gets great new reusable stims and medpacks. Grade 2: Level 16-24: 80-160. More sharing options. You'd want to filter using "Stats" dropdown at least. Sadly though these epic implants have defense rating & presence on them, con. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. Right now, I'm a level 28 Shadow. Step 3: Pray to RNGesus (there's a <5% chance to get a schematic from every deconstructed item that can yield one). They'd buy implants. All Activity; Home ; English ; Crew Skills ; Either Nerf Biochem. 2. Here are a few ways to quickly make millions of credits with Biochem: 1. 1x Iokath Recombinator - sold by a vendor on Odessen. Your choice of profession is not supposed to be the deciding factor for participation and success in endgame content. The skill trio for synthweaving, artificing, or biochem. . Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech. I heard a little birdie tell me it was made in order to make people feel "less" forced to go Biochem. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. Reusable stims/adrenals have a slightly worse stats though they are free to use and you can help your Healer by using the adrenals even if situation is not critical. I picked up Biochem on my Sentinel and now after 1. 1x Armored Vehicles - Cybertech or Armstech or Armormech. 3. In this video, we’ll be going over how to…. Everywhere; This Forum; This Topic; Topics. Why on earth would anyone want to research for the epic "regular" stim. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. 26. However even though I do not have the Gold Recipe; it still shows up as "No Research Available. Is Biochem still worth keeping? Or should I pick and level and new profession?It’s always worth it. ago. Dark Adept's Lightsaber (main hand) PvP Vendor, Valor 34. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. But Biotech can make lots of single use med-pacs for itself and alts. If you are a Subscriber, you will earn bonus rewards. Store. Echoing previous poster, Biochem can makes ridiculous credits at the top level. 5k heal medal and 75k if you can somehow manage to get that high. Champion's Lightsaber. SWTORDominance. PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. SWTOR 7. – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. The entire Galactic Seasons system is Legacy-wide. Located on the Republic Starboard Deck. Nobody else knows what your idea of "worth it" is. 1. I keep hearing that new exotech schematics have made it more balanced but a quick look and I see nithing better than my reusabled. Biochemists can create medpacs to restore health,. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Rakata Medpac (x1) Requires Level 50. the prototype stims last 2 hours, the reuseable ones only last 1 hour. Currently, almost everyone wants their mains to have Biochem for reusable stims and medpacks and adrenals. Perks of having choice and randomization in crafting, I guess. There actually are level 21 implants, but you don't get the schematics from the biochem trainer. Overview. Posted May 19, 2019. If I understand today's post from Georg Zoeller, augment slots will be removed from cit crafted implants? I had a feeling this would happen. How Do You Get Medical Equipment In Swtor? During mission-crew skill diplomacy, medical supplies are obtained by crafting them. . . $15 Billion worth of AAA games coming to a GameStop NFT Marketplace near you! There is no other company better situated to onboard the next billion gamers to Web 3 game worlds. 0. With reusables not making it into 3. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Archaeologists can send their companions on missions to gather resources. 11. So not a huge market for them, because if you can use them you can craft them. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be earned. The topic concerning Artifice and Biochem has changed, ultimately the point of this thread was to discuss the crew skills that haven't been addressed and whether or not all crew skills will become equally useful in 1. (Cooldown: 90s) Exotech Med Unit (x5) Requires Level 50. 0 and the expansion Onslaught! This guide will show you how to unlock, pick up and complete all Daily and Weekly Missions on Onderon for both Republic and Empire players. COMPANION LIST. 16. • 5 yr. This is a little like shooting myself in the foot, but is it really intended that self-healing from a medpack can be used towards healing medals? I am a biochemist with the level 48 reusable medpack that heals for 3750-4575. Where are all the new schematics for stims, adrenals and medpac for biochem 450? Is this bugged or is there another method of getting themHow to obtain it: Make a bunch of Basic Med Packs. Need some great names for your characters? I've created a species-specific name generator for Mirialans, Rattataki, Sith Purebloods, Miraluka, Humans, Zabraks, Twi'leks, Cyborgs, Chiss, Cathar, Togruta, Nautolans, and even a special name generator for Darths!. To fully invest into a crafting skill (Synthweaving, Armormech, Biochem, Artifice, Armstech, and Cybertech), having those three slots is quite important. . . Between those two, Biochem is the better superfluous extra profession to have in the op. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Biochem at higher levels including medpacs, adrenals and stims. Support. All Activity; Home ; English ; Crew Skills ; The reusable medpacks for Biochem are the most overpowered item ive seen in any MMOTL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. If you are totally new to this, I recommend that. PS: Sorry for my bad english but h. More . Updated for 7. I bought one from someone who said they got it from a mission (think it was from the investigation crew skill). Reverse-Engineer them until you learn the Prototype recipe. The Galactic Seasons is a level-based seasonal in-game system in SWTOR. Here are the Legendary Items you should use as an Infiltration Shadow: Shadowcraft – Using Shadow Stride from stealth grants Shadowcraft, increasing your critical chance by 100% for 6 seconds. So, at this time, I'd suggest Biochem over Cybertech. At artifice level 100 you get a rating 42 green hilt that requires level 17. ANY crafting profession post 1. . – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Remember: mission skills provide materials, and Diplomacy materials are required for *all* ranks of Biochemistry, and for nothing else. See moreBiochem is a crafting crew skill.